Pico Space is a 2D arcade-style space game developed in C++ using the Cocos2d game framework.
The game includes 3 playable levels, animated sprites, background music, basic collision detection, and a small scoring system.
The player controls a spaceship and must avoid obstacles while navigating through space.
Collisions reduce the player's chances of continuing, and completing all 3 levels displays a win screen.
- 3 levels with increasing difficulty
- Sprite animation & background parallax
- Collision detection (axis-aligned)
- Small scoring mechanism
- Background music integrated in real time
- Smooth game loop using Cocos2d event system
| Component | Technology |
|---|---|
| Language | C++ |
| Engine / Framework | Cocos2d |
| Assets | Sprite sheets + background images |
- Sprite objects loaded as textures
- Scene management for level transitions
- Real-time collisions between player and obstacles