Spent 3.5 years shipping across game engines, DeFi protocols, and cloud backends —
now bringing that production context to infrastructure and platform work.
Currently: Go · Kubernetes · Terraform · MCP tooling for ops workflows.
Role progression: Intern/Associate SE → Full Stack SE & Team Lead → Senior Software Engineer
- Draftables.io — full gameplay logic from scratch (OOP + MVCS, pre-AI era); Unity/backend wiring, GCP deployments, DB migrations, performance optimization — scaled to 10K+ concurrent players
- Solana token launch platform — Anchor (Rust), Raydium/pump.fun bonding curve mechanics, Helius WebSockets, Next.js, Vite.js
- Additional platform features and internal tooling shipped across the Metaroon Labs product suite.
- Led engineering team — code reviews, mentoring, R&D, sprint management, and project-wide documentation across two concurrent product tracks
- American Football Simulation — built internal play simulation engine with calculation tooling and testing platforms; architected CLI engine → Firebase Callable logic → Unity frontend; managed iOS/Android App Store releases
- Web3 expansion — full-stack dApp development: Ethereum, Foundry, Hardhat, Smart Contracts, ERC-721/ERC-20
- Additional internal products and client projects across gaming, Web3, and backend infrastructure.
- Unity game development for two mobile titles (iOS/Android)
- TypeScript/React/Firebase Firestore for a web-based game
- Foundation in Unity (C#), OOP design patterns, and TypeScript
BSc (Hons) Engineering in Information and Communication Engineering
Sri Lanka Technological Campus (SLTC) — Washington Accord Accredited · Completed 2025
Final-year research: AI/AR Virtual Try-On — CatVTON (Computer Vision)
TensorFlow · MediaPipe · Hugging Face · Gradio · FastAPI · Next.js
Dockerised Python backend deployed on Railway VMs → repo



