A powerful and high-performance undo/redo middleware for Zustand with Travels.
- ✨ Time Travel: Full undo/redo, reset, and rebase support for your Zustand stores
- 🎯 Mutation updates: Write mutable code that produces immutable updates
- 📦 Lightweight: Built on efficient JSON Patch storage
- ⚡ High Performance: Powered by Mutative (10x faster than Immer)
- 🔧 Configurable: Customizable history size and archive modes
- 🔄 Reactive Controls: Access time-travel controls anywhere
npm install zustand-travel travels mutative zustand
# or
yarn add zustand-travel travels mutative zustand
# or
pnpm add zustand-travel travels mutative zustand| zustand-travel | travels |
|---|---|
>= 1.1.0 |
>= 1.2.0 (required for rebase support) |
< 1.1.0 |
< 1.2.0 |
import { create } from 'zustand';
import { travel } from 'zustand-travel';
type State = {
count: number;
};
type Actions = {
increment: (qty: number) => void;
decrement: (qty: number) => void;
};
export const useCountStore = create<State & Actions>()(
travel((set) => ({
count: 0,
increment: (qty: number) =>
set((state) => {
state.count += qty; // ⭐ Mutation style for efficient JSON Patches
}),
decrement: (qty: number) =>
set((state) => {
state.count -= qty; // ⭐ Recommended approach
}),
}))
);
// Access controls
const controls = useCountStore.getControls();
controls.back(); // Undo
controls.forward(); // Redo
controls.reset(); // Reset to initial state
controls.rebase(); // Make the current state the new baselineImportant behavior:
travel(...)expects the initializer to return an object store.- Only non-function fields are tracked in history. Action functions are preserved and reattached after undo/redo.
- Plain serializable data is the safest default for persistence. If you persist complex values such as
Date,Map, orSet, use a custom serialization strategy.
travel(initializer, options?)The initial data state comes from initializer, not from options. options are forwarded to Travels, except mutable, which is intentionally disabled because Zustand already manages immutable store replacement.
| Option | Type | Default | Description |
|---|---|---|---|
maxHistory |
number | 10 | Maximum number of history entries to keep. Must be a non-negative integer. 0 disables undo/redo history. |
initialPatches |
TravelPatches | {patches: [],inversePatches: []} | Restore saved patches when loading from storage. If history exceeds maxHistory, older entries are trimmed during initialization. |
strictInitialPatches |
boolean | false | Whether invalid initialPatches should throw. When false, invalid patches are discarded and history starts empty. |
initialPosition |
number | 0 | Restore position when loading from storage. Invalid or out-of-range values are clamped after any history trimming. |
autoArchive |
boolean | true | Automatically save each change to history (see Archive Mode). |
patchesOptions |
boolean | PatchesOptions | true (enable patches) |
Customize JSON Patch format. Common options include { pathAsArray?: boolean, arrayLengthAssignment?: boolean }. See Mutative patches docs. |
enableAutoFreeze |
boolean | false | Prevent accidental state mutations outside set (learn more). |
strict |
boolean | false | Enable stricter immutability checks (learn more). |
mark |
Mark<O, F>[] | () => void |
Mark certain objects as immutable (learn more). |
Returns a controls object with time-travel methods:
const controls = useStore.getControls();
controls.back(amount?: number) // Go back in history
controls.forward(amount?: number) // Go forward in history
controls.go(position: number) // Go to specific position
controls.reset() // Reset to initial state
controls.rebase() // Clear history and make current state the new baseline
controls.canBack(): boolean // Check if can go back
controls.canForward(): boolean // Check if can go forward
controls.getHistory(): State[] // Get full history
controls.position: number // Current position
controls.patches: TravelPatches // Current patchesManual Archive Mode (when autoArchive: false):
// you can use type `StoreApi`, e.g. `controls as Controls<StoreApi<{ count: number; }>,false>`
controls.archive() // Archive current changes
controls.canArchive(): boolean // Check if can archivegetControls() returns the underlying Travels controls object. It has a stable reference with live getters such as position and patches. Reading controls.position during render is fine, but do not expect the controls object identity itself to change for useEffect dependencies or React.memo props.
controls.rebase() is a destructive operation. It discards all undo/redo history and makes the current tracked state the new baseline. After rebasing, controls.reset() returns to that rebased snapshot, not the original initializer state. In manual archive mode, pending unarchived changes are included in the new baseline.
The middleware supports four update styles. They are similar to Zustand at the call site, but the semantics are not identical in every case.
set((state) => {
state.count += 1;
state.nested.value = 'new';
});Preferred for most updates, especially nested changes.
set({ count: 5 });Equivalent to a top-level Object.assign(draft, partial) merge into the tracked data state. This matches the common Zustand set({ ... }) mental model for shallow updates.
set({ count: 10, user: { name: 'Alice' } }, true);Use replace: true when you intentionally want to replace the entire tracked data state, such as full rehydration.
set((state) => ({
...state,
count: state.count + 1,
}));Function updaters are passed straight through to travels.setState(...). If your function returns an object, that object becomes the next tracked data state. Unlike Zustand's common partial-update usage, this is not treated as a shallow merge. Return the complete next state object, or prefer mutation style / direct value merge.
Use mutation style (set(fn)) for most state updates:
// ✅ Recommended: clear intent, works well for nested updates
set((state) => {
state.count += 1;
state.user.name = 'Alice';
});Use direct value (set({ ... })) for shallow top-level merges:
- Updating a few top-level fields
- Preserving standard Zustand ergonomics
- Simple persistence-related merges
set({ count: 5, loading: false });Use replace: true for full replacement:
- Restoring a full snapshot
- Resetting to a known complete data state
- Schema migrations that replace the whole tracked object
// ✅ Full replacement
const loadFromStorage = () => {
const savedState = JSON.parse(localStorage.getItem('state'));
set(savedState, true); // Replace entire state
};Use return-value functions only when you are computing the entire next state:
// ✅ Safe: returns the full next tracked state
set((state) => ({
...state,
count: state.count + 1,
}));// ⚠️ Risky: siblings such as `user` will be dropped
set(() => ({ count: 10 }));Why mutation style is usually the best default:
- Clear semantics: No ambiguity between shallow merge and full replacement
- Nested updates stay ergonomic: Update deep state without rebuilding objects
- Patch history stays precise: Only actual changed paths are recorded
- Less footgun-prone: Harder to accidentally replace sibling fields
Every set call creates a new history entry:
const useStore = create<State>()(
travel((set) => ({
count: 0,
increment: () =>
set((state) => {
state.count += 1;
}),
}))
);
// Each call creates a history entry
increment(); // History: [0, 1]
increment(); // History: [0, 1, 2]Group multiple changes into a single undo/redo step:
const useStore = create<State>()(
travel(
(set) => ({
count: 0,
increment: () =>
set((state) => {
state.count += 1;
}),
save: () => {
const controls = useStore.getControls();
if ('archive' in controls) {
controls.archive();
}
},
}),
{ autoArchive: false }
)
);
increment(); // Temporary change
increment(); // Temporary change
save(); // Archive as single entrycontrols.rebase() is available in both archive modes. It is useful after loading or confirming a snapshot that should become the new reset target.
type Todo = { id: number; text: string; done: boolean };
type State = {
todos: Todo[];
};
type Actions = {
addTodo: (text: string) => void;
toggleTodo: (id: number) => void;
removeTodo: (id: number) => void;
};
const useTodoStore = create<State & Actions>()(
travel((set) => ({
todos: [],
addTodo: (text) =>
set((state) => {
state.todos.push({
id: Date.now(),
text,
done: false,
});
}),
toggleTodo: (id) =>
set((state) => {
const todo = state.todos.find((t) => t.id === id);
if (todo) {
todo.done = !todo.done;
}
}),
removeTodo: (id) =>
set((state) => {
state.todos = state.todos.filter((t) => t.id !== id);
}),
}))
);zustand-travel with other zustand middleware:
import { create } from 'zustand';
import { travel } from 'zustand-travel';
import { persist } from 'zustand/middleware';
type State = {
count: number;
};
type Actions = {
increment: (qty: number) => void;
decrement: (qty: number) => void;
};
export const useCountStore = create<State & Actions>()(
travel(
persist(
(set) => ({
count: 0,
increment: (qty: number) =>
set((state) => {
state.count += qty;
}),
decrement: (qty: number) =>
set((state) => {
state.count -= qty;
}),
}),
{
name: 'counter',
}
)
)
);function TodoApp() {
const { todos, addTodo, toggleTodo } = useTodoStore();
const controls = useTodoStore.getControls();
return (
<div>
<TodoList todos={todos} onToggle={toggleTodo} />
<div className="controls">
<button onClick={() => controls.back()} disabled={!controls.canBack()}>
Undo
</button>
<button
onClick={() => controls.forward()}
disabled={!controls.canForward()}
>
Redo
</button>
<button onClick={() => controls.reset()}>Reset</button>
<button onClick={() => controls.rebase()}>Rebase</button>
</div>
<div>
Position: {controls.position} / {controls.patches.patches.length}
</div>
</div>
);
}If you pass controls through React.memo boundaries or use it directly as a useEffect / useMemo dependency, remember that controls itself is stable. Pass derived primitives such as controls.position, controls.canBack(), and controls.canForward() instead.
Persistence is a natural fit for initializing the store from a full snapshot:
// Save state for persistence
const saveToStorage = () => {
const controls = useStore.getControls();
const state = useStore.getState();
localStorage.setItem('state', JSON.stringify(state));
localStorage.setItem('patches', JSON.stringify(controls.patches));
localStorage.setItem('position', JSON.stringify(controls.position));
};
// Load state on initialization
const loadFromStorage = () => {
const state = JSON.parse(localStorage.getItem('state') || '{}');
const patches = JSON.parse(
localStorage.getItem('patches') || '{"patches":[],"inversePatches":[]}'
);
const position = JSON.parse(localStorage.getItem('position') || '0');
return { state, patches, position };
};
const { state, patches, position } = loadFromStorage();
// ✅ Initialize the store from the persisted full data snapshot
const useStore = create<State>()(
travel(() => state, {
initialPatches: patches,
initialPosition: position,
// Optional: strictInitialPatches: true,
})
);Note: The initializer function () => state is called during setup with the isInitializing flag set to true, so it bypasses the travel tracking. This is the correct approach for setting initial state from persistence.
If persisted history is longer than maxHistory, Travels keeps only the most recent window and clamps initialPosition into that retained range during initialization.
If you later replace the live store from an out-of-band snapshot and want future reset() calls to return to that snapshot, do not call useStore.setState(...) directly. That bypasses travels history tracking. Route the snapshot through a store action that uses the middleware-provided set(..., true) and then call rebase():
type Actions = {
replaceFromSnapshot: (nextState: State) => void;
};
const useStore = create<State & Actions>()(
travel((set) => ({
...state,
replaceFromSnapshot: (nextState) => {
set(nextState, true);
useStore.getControls().rebase();
},
}))
);
const hydrateFromServer = async () => {
const nextState = await fetch('/api/state').then((res) => res.json());
useStore.getState().replaceFromSnapshot(nextState);
};Full TypeScript support with type inference:
import { create } from 'zustand';
import { travel } from 'zustand-travel';
type State = {
count: number;
user: { name: string; age: number };
};
type Actions = {
updateUser: (updates: Partial<State['user']>) => void;
};
const useStore = create<State & Actions>()(
travel((set) => ({
count: 0,
user: { name: 'Alice', age: 30 },
updateUser: (updates) =>
set((state) => {
Object.assign(state.user, updates);
}),
}))
);
// Full type safety
const controls = useStore.getControls(); // Typed controls
const history = controls.getHistory(); // State[] with full types
controls.rebase(); // Typed and available on the returned controls-
Initialization Phase:
- Use
isInitializingflag to bypass travels during setup - Call initializer to get initial state with actions
- Separate data state from action functions
- Use
-
State Separation:
- Only data properties are tracked by Travels
- Action functions are preserved separately
- The root store must be an object so data and actions can be separated
- Memory efficient: no functions in history
-
Smart Updater Handling:
- Function mutations: Pass directly to Travels and patch the draft
- Returned values from functions: Treat as the next full tracked data state
- Values with
replace: true: Replace the tracked data state directly - Values without
replace: Convert to a shallow merge viaObject.assign
-
Bi-directional Sync:
- User actions →
travelSet→travels.setState - Travels changes → merge state + actions → Zustand (complete replacement)
- User actions →
-
Action Preservation:
- Actions maintain stable references across undo/redo
- Always merged with state updates
- Efficient Storage: Uses JSON Patches instead of full state snapshots
- Fast Updates: Powered by Mutative (10x faster than Immer)
- Minimal Overhead: Only tracks data changes, not functions
- travels - Framework-agnostic undo/redo core
- mutative - Efficient immutable updates
- zustand - Bear necessities for state management
MIT