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11 changes: 10 additions & 1 deletion README.md
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Try it out via this [demo](https://demo-bitnet-h0h8hcfqeqhrf5gf.canadacentral-01.azurewebsites.net/), or build and run it on your own [CPU](https://github.com/microsoft/BitNet?tab=readme-ov-file#build-from-source) or [GPU](https://github.com/microsoft/BitNet/blob/main/gpu/README.md).

bitnet.cpp is the official inference framework for 1-bit LLMs (e.g., BitNet b1.58). It offers a suite of optimized kernels, that support **fast** and **lossless** inference of 1.58-bit models on CPU and GPU (NPU support will coming next).
bitnet.cpp is the official inference framework for 1-bit LLMs (e.g., BitNet b1.58). It offers a suite of optimized kernels, that support **fast** and **lossless** inference of 1.58-bit models on CPU (x86/ARM), GPU (CUDA), and Apple Silicon (Metal) (NPU support will coming next).

The first release of bitnet.cpp is to support inference on CPUs. bitnet.cpp achieves speedups of **1.37x** to **5.07x** on ARM CPUs, with larger models experiencing greater performance gains. Additionally, it reduces energy consumption by **55.4%** to **70.0%**, further boosting overall efficiency. On x86 CPUs, speedups range from **2.37x** to **6.17x** with energy reductions between **71.9%** to **82.2%**. Furthermore, bitnet.cpp can run a 100B BitNet b1.58 model on a single CPU, achieving speeds comparable to human reading (5-7 tokens per second), significantly enhancing the potential for running LLMs on local devices. Please refer to the [technical report](https://arxiv.org/abs/2410.16144) for more details.

Expand All @@ -22,6 +22,7 @@ A demo of bitnet.cpp running a BitNet b1.58 3B model on Apple M2:
https://github.com/user-attachments/assets/7f46b736-edec-4828-b809-4be780a3e5b1

## What's New:
- 04/03/2026 [BitNet Metal Backend for Apple Silicon](https://github.com/microsoft/BitNet/blob/main/gpu/metal_kernels/README.md) - Up to 24x speedup on Apple Silicon with optimized Metal kernels ![NEW](https://img.shields.io/badge/NEW-red)
- 01/15/2026 [BitNet CPU Inference Optimization](https://github.com/microsoft/BitNet/blob/main/src/README.md) ![NEW](https://img.shields.io/badge/NEW-red)
- 05/20/2025 [BitNet Official GPU inference kernel](https://github.com/microsoft/BitNet/blob/main/gpu/README.md)
- 04/14/2025 [BitNet Official 2B Parameter Model on Hugging Face](https://huggingface.co/microsoft/BitNet-b1.58-2B-4T)
Expand All @@ -44,6 +45,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<th rowspan="2">Parameters</th>
<th rowspan="2">CPU</th>
<th colspan="3">Kernel</th>
<th rowspan="2">GPU</th>
</tr>
<tr>
<th>I2_S</th>
Expand All @@ -57,6 +59,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<td>&#9989;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/README.md">CUDA</a>, <a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
Expand All @@ -76,6 +79,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<th rowspan="2">Parameters</th>
<th rowspan="2">CPU</th>
<th colspan="3">Kernel</th>
<th rowspan="2">GPU</th>
</tr>
<tr>
<th>I2_S</th>
Expand All @@ -89,6 +93,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<td>&#9989;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
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<td>&#10060;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/README.md">CUDA</a>, <a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
Expand All @@ -117,6 +123,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<td>&#9989;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/README.md">CUDA</a>, <a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
Expand All @@ -131,6 +138,7 @@ This project is based on the [llama.cpp](https://github.com/ggerganov/llama.cpp)
<td>&#9989;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/README.md">CUDA</a>, <a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
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<td>&#9989;</td>
<td>&#10060;</td>
<td>&#9989;</td>
<td rowspan="2"><a href="./gpu/metal_kernels/README.md">Metal</a></td>
</tr>
<tr>
<td>ARM</td>
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151 changes: 151 additions & 0 deletions gpu/metal_kernels/README.md
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# BitNet Metal Backend

Metal (Apple GPU) implementation for BitNet inference on macOS and Apple Silicon devices.

## Overview

This directory contains the Metal backend implementation for BitNet inference, enabling high-performance quantized neural network execution on Apple GPUs (M1, M2, M3 series).

## Architecture

### Components

1. **Metal Shaders** (`bitnet_kernels.metal`)
- `bitlinear_int8xint2`: Matrix multiplication kernel for int8 activations Γ— int2 weights
- `bitlinear_int8xint2_simd`: SIMD-optimized variant with threadgroup caching
- `quantize_input`: Per-row activation quantization
- 2-bit weight decompression with ternary mapping (-1, 0, +1)

2. **Objective-C++ Wrapper** (`metal_backend.mm`)
- PyTorch extension binding
- Metal device management and pipeline state caching
- Buffer management and command encoding

3. **Python Model** (`model.py`)
- PyTorch model wrapper for Metal backend
- `BitLinearMetal`: Metal-accelerated linear layer
- `pack_weight_int8_to_int2`: Weight packing utility
- Falls back to MPS operations when custom kernels unavailable

4. **Setup Script** (`setup.py`)
- Build configuration for Metal extension
- Links against Metal and Foundation frameworks

## Performance Characteristics

### Expected Speedups (vs CPU SIMD)

Based on similar int8Γ—int2 workloads:

- **M1 Pro/Max**: 2-4x faster than optimized CPU SIMD (Neon)
- **M2/M3**: 3-6x faster than CPU SIMD
- **M3 Max/Ultra**: 5-8x faster with unified memory benefits

### Comparison to CUDA

Metal performance is typically:
- 30-60% of equivalent NVIDIA GPU (A100/RTX 4090) for pure compute
- Similar or better for memory-bound workloads due to unified memory

## Building

### Prerequisites

- macOS 12.0+ (Monterey)
- Xcode Command Line Tools
- Python 3.8+
- PyTorch with MPS support

### Build Steps

```bash
cd gpu/metal_kernels

# Build Metal extension
python setup.py build_ext --inplace

# Or install
pip install -e .
```

## Usage

### Basic Usage

```python
import torch
from metal_kernels.model import Transformer, ModelArgs, BitLinearMetal

# Check Metal availability
if torch.backends.mps.is_available():
device = torch.device('mps')
else:
device = torch.device('cpu')

# Create model with Metal backend
args = ModelArgs(use_kernel=True)
model = Transformer(args).to(device)

# Run inference
with torch.no_grad():
output = model(tokens, cache)
```

### Profiling

```bash
# Profile Metal vs CPU
python utils/profile_inference.py --backend all --batch-sizes 1,8,16

# Specific backend
python utils/profile_inference.py --backend metal --batch-sizes 1,8
```

## Technical Details

### Quantization Format

- **Weights**: 2-bit packed (4 values per byte)
- Mapping: -1 β†’ 00, 0 β†’ 01, +1 β†’ 10
- Stored as uint8, unpacked to int8 in kernel

- **Activations**: int8 with per-row scaling
- Scale: `127 / max(abs(row))`
- Range: [-128, 127]

### Memory Layout

```
Input [M, K] int8 β†’ Quantize β†’ Metal Buffer β†’ Kernel
Weights [N, K/4] uint8 packed β†’ Metal Buffer β†’ Decode in kernel
Output [M, N] bfloat16 β†’ Metal Buffer β†’ PyTorch Tensor
```

### Kernel Design

The Metal kernels use:
- **Tile-based processing**: 8Γ—32 tiles for efficient cache usage
- **Threadgroup memory**: For weight caching and reduction
- **SIMD groups**: 32 threads for warp-level operations
- **BFloat16 output**: Native Apple GPU format support

## Limitations

1. **No Tensor Cores**: Metal doesn't expose int8Γ—int2 tensor operations like CUDA
2. **Kernel Compilation**: Shaders compiled at runtime (first use has overhead)
3. **Memory**: Unified memory is beneficial but still limited by system RAM
4. **Precision**: BFloat16 output may have slight accuracy differences vs FP32

## Future Optimizations

1. **Pre-compiled Metal library**: Ship `.metallib` instead of source compilation
2. **Persistent buffers**: Reuse Metal buffers across inference calls
3. **Graph capture**: Metal Performance Shaders graphs for reduced overhead
4. **SIMD shuffle**: More aggressive use of SIMD-scoped operations
5. **Half-precision accumulation**: Explore fp16 vs bf16 tradeoffs

## References

- [BitNet Paper](https://arxiv.org/abs/2310.11453)
- [Metal Shading Language Guide](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf)
- [Metal Performance Shaders](https://developer.apple.com/documentation/metalperformanceshaders)
25 changes: 25 additions & 0 deletions gpu/metal_kernels/__init__.py
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# Metal Backend Package
"""
BitNet Metal Backend for Apple Silicon

Provides optimized inference on Apple GPUs (M1, M2, M3 series).
"""

from .model import (
Transformer,
ModelArgs,
BitLinearMetal,
BitLinear,
pack_weight_int8_to_int2,
make_cache,
)

__version__ = "0.1.0"
__all__ = [
"Transformer",
"ModelArgs",
"BitLinearMetal",
"BitLinear",
"pack_weight_int8_to_int2",
"make_cache",
]
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