Fix WebGL context creation on Windows, bump to 19.1.0#1388
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- Change failIfMajorPerformanceCaveat default to false — allows WebGL on machines with blocklisted GPU drivers, matching PixiJS/Phaser - Guard getSupportedCompressedTextureFormats() against null GL context - Fix compressed textures example text rendering (Text.draw standalone removed in 19.0) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Pull request overview
Updates melonJS WebGL initialization and compressed texture handling to improve context creation reliability (notably on Windows) and to fix the compressed textures example rendering after the 19.0 text API change.
Changes:
- Adjust WebGL context creation defaults (
failIfMajorPerformanceCaveat) and document the change in the changelog. - Add a null/undefined WebGL context guard in
WebGLRenderer.getSupportedCompressedTextureFormats(). - Update the compressed textures example to the
setText()+preDraw()/draw()/postDraw()usage pattern, and bump package version to 19.1.0.
Reviewed changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| packages/melonjs/src/video/webgl/webgl_renderer.js | Adds a guard for missing GL context in compressed texture format detection. |
| packages/melonjs/src/video/rendertarget/canvasrendertarget.js | Changes default WebGL context attribute failIfMajorPerformanceCaveat to false. |
| packages/melonjs/package.json | Bumps melonjs package version to 19.1.0. |
| packages/melonjs/CHANGELOG.md | Adds 19.1.0 changelog entry describing the WebGL and example fixes. |
| packages/examples/src/examples/compressedTextures/ExampleCompressedTextures.tsx | Refactors text rendering to the newer Text rendering workflow. |
Comments suppressed due to low confidence (1)
packages/melonjs/src/video/webgl/webgl_renderer.js:241
getSupportedCompressedTextureFormats()still risks a crash because it usesthis._gl.getExtension(...), butthis._glis never defined onWebGLRenderer(onlythis.glis assigned in the constructor). Ifgl.getExtension(...)returns null for an unsupported extension, the|| this._gl.getExtension(...)branch will throw. Usegl.getExtension("WEBKIT_...")(or setthis._gl = this.glconsistently) instead of referencingthis._gl.
}
supportedCompressedTextureFormats = {
astc:
gl.getExtension("WEBGL_compressed_texture_astc") ||
this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),
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- Change failIfMajorPerformanceCaveat default to false in defaultApplicationSettings (was only changed in canvasrendertarget) - Fix drawText: set font.pos before font.setText to render at correct position Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Tests that create a WebGL context need failIfMajorPerformanceCaveat: true to avoid software rendering in headless CI browsers, which produces broken contexts that fail save/restore and texture cleanup. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Pull request overview
Copilot reviewed 8 out of 8 changed files in this pull request and generated 4 comments.
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| if (typeof gl === "undefined" || gl === null) { | ||
| // WebGL context not available | ||
| return super.getSupportedCompressedTextureFormats(); | ||
| } | ||
| supportedCompressedTextureFormats = { |
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getSupportedCompressedTextureFormats() uses this._gl.getExtension(...) in the extension fallbacks, but _gl is not defined anywhere on WebGLRenderer (repo-wide search shows no assignment/definition). This will throw whenever the non-prefixed extension is unavailable (common), which defeats the intent of the new guard. Use gl.getExtension("WEBKIT_...") instead (same context) or explicitly define _gl in the constructor before calling it.
Application default stays true (avoids software WebGL in CI headless browsers which causes shader/context errors). Only the CanvasRenderTarget internal default is false. Users can opt in with explicit setting. Revert test-specific failIfMajorPerformanceCaveat overrides. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Summary
failIfMajorPerformanceCaveatdefault fromtruetofalse— allows WebGL context creation on machines with blocklisted GPU drivers or software renderers (Windows VMs, older Intel GPUs). Matches PixiJS and Phaser defaults.getSupportedCompressedTextureFormats()against null/undefined GL context — falls back to empty format list instead of crashingText.draw()standalone removal in 19.0Test plan
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