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Default multi-node property revert to node revert#117808

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Repiteo merged 1 commit intogodotengine:masterfrom
jack-klein-5:multi-node-check-property-revert
Mar 30, 2026
Merged

Default multi-node property revert to node revert#117808
Repiteo merged 1 commit intogodotengine:masterfrom
jack-klein-5:multi-node-check-property-revert

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@jack-klein-5 jack-klein-5 commented Mar 24, 2026

Fixes #117759 where single select and multi-select reverts are inconsistent. Currently the editor property revert option will do an instance reset to scene property value if one node is selected, but revert to class default if multiple nodes are selected. This change would check for node revert first and then class default for multiple nodes for consistent behavior.

Fixes bug godotengine#117759 where single select and multi-select reverts are
inconsistent. Currently the editor property revert option will do an
instance reset to scene property value if one node is selected, but
revert to class default if multiple nodes are selected. This change
would check for node revert first and then class default for multiple
nodes for consistent behavior.
@jack-klein-5 jack-klein-5 requested a review from a team as a code owner March 24, 2026 20:12
@Nintorch Nintorch added this to the 4.x milestone Mar 25, 2026
Comment thread editor/inspector/multi_node_edit.cpp
@YeldhamDev YeldhamDev modified the milestones: 4.x, 4.7 Mar 25, 2026
@Repiteo Repiteo merged commit d46ba38 into godotengine:master Mar 30, 2026
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Repiteo commented Mar 30, 2026

Thanks!

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Different behavior between single select and multi select in the scene tree

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