Run boiloff in the background through Kerbalism#359
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Replace the janky boiloff catchup mechanic with proper background processing.
Relies on getting simulated vessel temperature from Kerbalism (WIP, needs a separate release). Assumes that tank skin temperature is equal to vessel temperature and then calculates the tank internal equilibrium temperature. This will in turn give us the boiloff rate.
Nice to have additions (TODO?):
Also removed the deprecated
loss_ratefeature since all liquids we care about already implementvsp. No point in keeping dead code around.Depends on Kerbalism/Kerbalism#1017