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VoxelEngine

A lightweight, cross-platform voxel engine written in C using OpenGL and GLFW. Designed for experimentation and open-source contributions.


Features

  • Cross-platform: Windows, macOS, Linux
  • OpenGL 3.3 Core Profile (GPU accelerated)
  • 60 FPS fixed frame loop with FPS counter
  • Modular, minimal codebase ready for voxel rendering

Getting Started

Requirements


Setup

  1. Download and unzip GLFW.
  2. Place glfw3.dll in the same directory as your executable.
  3. Include GLFW and GLAD headers in your project:
#include <glad/glad.h>
#include <GLFW/glfw3.h>

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Voxel based game engine.

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