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Issue Description: Dynmap sample issue description. This description would include as much and as little detail necessary for us to understand the issue in its entirety.
- Dynmap Version: dynmap-version
- Dynmap-3.6-forge-1.12.2.jar
- also paired with DynmapBlockScan-3.6-forge-1.12.2.jar
- Server Version: forge 1.16 build x, or paper 1.15.2 build x
- 1.12.2
- Pastebin of Configuration.txt: https://pastebin.com/5SETL3z2
- https://pastebin.com/a38DMDb0
- Server Host (if applicable): McProHosting, Shockbyte, Selfhosted, etc.
- Self hosted
- Pastebin of crashlogs or other relevant logs: https://pastebin.com/crashcausedbydynmap
- not crashing
- Other Relevant Data/Screenshots: I'm using this texture pack and these plugins and my map is from alpha .8

zoomed very far out, several oceans should be blue and are black

Coastal region.
- Steps to Replicate: Please be clear in this section so we can replicate your issue
- I am using the terrafirmagreg modpack. I selected an appropriate version of dynmap and dynmapblockscan for the 1.12.2 server.
It fixed most of the missing blocks, but hasn't provided valid information for the custom water blocks.
I don't mind manually fixing the information if needed. The files appear to have recognized the presence of fresh_water hot_water and salt_water. it just doesn't render them.
[ ] I have looked at all other issues and this is not a duplicate
[ ] I have been able to replicate this
also reported at webbukkit/dynmap#4057 as I'm not entirely sure whether blockscan was wrong with respect to the block/texture information or if dynmap itself just isn't successfully rendering these blocks.
Issue Description: Dynmap sample issue description. This description would include as much and as little detail necessary for us to understand the issue in its entirety.
zoomed very far out, several oceans should be blue and are black
Coastal region.
It fixed most of the missing blocks, but hasn't provided valid information for the custom water blocks.
I don't mind manually fixing the information if needed. The files appear to have recognized the presence of fresh_water hot_water and salt_water. it just doesn't render them.
[ ] I have looked at all other issues and this is not a duplicate
[ ] I have been able to replicate this
also reported at webbukkit/dynmap#4057 as I'm not entirely sure whether blockscan was wrong with respect to the block/texture information or if dynmap itself just isn't successfully rendering these blocks.