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random_number_node.py
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84 lines (68 loc) · 2.35 KB
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"""
Random Number Generator Node for ComfyUI
Generates random integers and floats between user-specified min/max values.
"""
import random
class RandomNumber:
"""
A ComfyUI custom node that generates random numbers between two user-selectable values.
Useful for seed variation, parameter randomization, and workflow experimentation.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"min_value": ("FLOAT", {
"default": 0.0,
"min": -999999.0,
"max": 999999.0,
"step": 0.01,
"display": "number"
}),
"max_value": ("FLOAT", {
"default": 100.0,
"min": -999999.0,
"max": 999999.0,
"step": 0.01,
"display": "number"
}),
"seed": ("INT", {
"default": 0,
"min": 0,
"max": 0xffffffffffffffff,
"display": "number"
}),
}
}
RETURN_TYPES = ("INT", "FLOAT")
RETURN_NAMES = ("int", "float")
FUNCTION = "generate"
CATEGORY = "Logic/Math"
DESCRIPTION = "Generates random numbers between min and max values. Use the seed for reproducible results."
def generate(self, min_value, max_value, seed):
"""
Generate a random number between min_value and max_value.
Args:
min_value: Minimum value (inclusive)
max_value: Maximum value (inclusive)
seed: Random seed for reproducible results
Returns:
tuple: (int_value, float_value)
"""
# Ensure min is less than max - swap if needed
if min_value > max_value:
min_value, max_value = max_value, min_value
# Set the seed for reproducibility
random.seed(seed)
# Generate random float
float_val = random.uniform(min_value, max_value)
# Convert to int
int_val = int(float_val)
return (int_val, float_val)
# Node registration for ComfyUI
NODE_CLASS_MAPPINGS = {
"RandomNumber": RandomNumber
}
NODE_DISPLAY_NAME_MAPPINGS = {
"RandomNumber": "Random Number"
}