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VanityCameraTweaks.csproj
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57 lines (51 loc) · 2.2 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<TargetFramework>net48</TargetFramework>
<RootNamespace>VanityCameraTweaks</RootNamespace>
<BaseOutputPath>bin\output</BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<None Remove="Framework\Strings\Settings.json" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Framework\Strings\Settings.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>..\..\..\Games\Pathfinder - Kingmaker\Kingmaker_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="Info.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>