Description
When performing the Draw Animals, Void Provocation or Draw Shamblers psychic rituals in multiplayer, the ritual completes (bioferrite is consumed, cooldown is applied) but nothing ever spawns on the map. Notification appears but nothing happens. Draw Fleshbeasts works correctly.
Have not tested other rituals, but these have been tested multiple times.
Steps to reproduce
1. Host a multiplayer session with at least one other player
2. Research and perform the Draw Animals or Draw Shamblers ritual
3. Ritual animation completes, bioferrite is consumed, cooldown begins
4. Notification appears appears, nothing spawns on the map
Expected behaviour
Animals or shamblers should spawn on the map after the ritual completes.
Actual behaviour
Nothing spawns. The ritual silently fails.
Error from log
PsychicRitualToil Verse.AI.Group.PsychicRitualToil_InvokeHorax threw an exception during Start(): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List1+Enumerator[T].MoveNextRare () at System.Collections.Generic.List1+Enumerator[T].MoveNext ()
at Verse.AI.Group.PsychicRitualToil_InvokeHorax.HoldRequiredOfferings
at Verse.AI.Group.PsychicRitualToil_InvokeHorax.Start
at Verse.AI.Group.PsychicRitualToilRunner.Start
RimWorld version: 1.6.4633 rev1269
Multiplayer mod version: v0.11.0tacb33a2
I'm aware there is a newer version of the multiplayer mod available but it is currently not working on Mac, so we are running an older version.
NOTE: Latest v0.11.4 does NOT work at all on Mac
Note: These rituals were also tested and confirmed not working prior to the installation of Alpha Animals, Alpha Mechs, and Hospitality, ruling these out as potential causes.
Mod list:
1.6.4633 rev1269
zetrith.prepatcher
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
ludeon.rimworld.odyssey
rwmt.multiplayer
rwmt.multiplayercompatibility
adaptive.storage.framework
oskarpotocki.vanillafactionsexpanded.core
vanillaexpanded.vappe
vanillaexpanded.varme
sarg.alphaanimals
sarg.alphamechs
vanillaexpanded.vtexe
vanillaexpanded.vwe
edb.preparecarefully
dubwise.dubsmintmenus
brrainz.cameraplus
crashm.colorcodedmoodbar.11
spincrus.dinosauria
albion.goexplore
telefonmast.graphicssettings
krafs.levelup
spino.megafauna
bp.showbuildablematerialcount
co.uk.epicguru.whatsthatmod
nandonalt.snowytrees
mlie.alphamuffalo
oskarpotocki.vfe.medieval2
oskarpotocki.vfe.pirates
oskarpotocki.vanillafactionsexpanded.settlersmodule
orion.hospitality
gy.urav
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
ludeon.rimworld.odyssey
Attached: Full log
log-rim.txt
Description
When performing the Draw Animals, Void Provocation or Draw Shamblers psychic rituals in multiplayer, the ritual completes (bioferrite is consumed, cooldown is applied) but nothing ever spawns on the map. Notification appears but nothing happens. Draw Fleshbeasts works correctly.
Have not tested other rituals, but these have been tested multiple times.
Steps to reproduce
1. Host a multiplayer session with at least one other player
2. Research and perform the Draw Animals or Draw Shamblers ritual
3. Ritual animation completes, bioferrite is consumed, cooldown begins
4. Notification appears appears, nothing spawns on the map
Expected behaviour
Animals or shamblers should spawn on the map after the ritual completes.
Actual behaviour
Nothing spawns. The ritual silently fails.
Error from log
PsychicRitualToil Verse.AI.Group.PsychicRitualToil_InvokeHorax threw an exception during Start(): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List
1+Enumerator[T].MoveNextRare () at System.Collections.Generic.List1+Enumerator[T].MoveNext ()at Verse.AI.Group.PsychicRitualToil_InvokeHorax.HoldRequiredOfferings
at Verse.AI.Group.PsychicRitualToil_InvokeHorax.Start
at Verse.AI.Group.PsychicRitualToilRunner.Start
RimWorld version: 1.6.4633 rev1269
Multiplayer mod version: v0.11.0tacb33a2
I'm aware there is a newer version of the multiplayer mod available but it is currently not working on Mac, so we are running an older version.
NOTE: Latest v0.11.4 does NOT work at all on Mac
Note: These rituals were also tested and confirmed not working prior to the installation of Alpha Animals, Alpha Mechs, and Hospitality, ruling these out as potential causes.
1.6.4633 rev1269Mod list:
Attached: Full log
log-rim.txt