Currently, the only sound effects that are played are ones that are triggered by SFX## commands in a rule.
To fully support all the games requires playing sound effects when any of the following occur:
- a sprite is
CREATE, DESTROY, CANTMOVE
- a sprite is moved
RESTART, UNDO, TITLESCREEN, STARTGAME, STARTLEVEL, ENDLEVEL, ENDGAME, SHOWMESSAGE, CLOSEMESSAGE
Currently, the only sound effects that are played are ones that are triggered by
SFX##commands in a rule.To fully support all the games requires playing sound effects when any of the following occur:
CREATE,DESTROY,CANTMOVERESTART,UNDO,TITLESCREEN,STARTGAME,STARTLEVEL,ENDLEVEL,ENDGAME,SHOWMESSAGE,CLOSEMESSAGE