Grass or rocks should be displaceable to add additional details. Doing to performantly is dependent on [adaptive mesh density.](https://github.com/nwpointer/three-landscape/issues/12) alternatively instead of actually displacing the objects, use parallax occlusion.
Grass or rocks should be displaceable to add additional details.
Doing to performantly is dependent on adaptive mesh density.
alternatively instead of actually displacing the objects, use parallax occlusion.