@@ -447,21 +447,104 @@ \subsubsection{RustGraph (Living Graph Database)}
447447RustGraph applies GPU-native actors to graph analytics:
448448
449449\begin {itemize }
450- \item \textbf {GpuNodeState }: 256-byte per-node actor state with inline
451- analytics fields (PageRank, centrality, component ID, fraud scores)
450+ \item \textbf {GpuNodeState }: 256-byte per-node actor state (\texttt {\# [repr(C, align(256))] })
451+ with 40+ inline analytics fields including PageRank, eigenvector centrality, component ID,
452+ BFS distance, triangle count, fraud triangle score, control coverage, and HLC timestamps
452453
453454 \item \textbf {Per-Node Inboxes }: Each graph node has a K2K ring buffer
454- (512 slots default) for receiving neighbor messages
455+ (512 slots default) for receiving neighbor messages via lock-free atomics
456+
457+ \item \textbf {Living Analytics }: 64+ algorithms across 15 domains (centrality, community,
458+ components, traversal, similarity, GNN, accounting, compliance, process mining, behavioral,
459+ temporal, audit) maintained via continuous message propagation---queries read current state in O(1)
460+
461+ \item \textbf {Audit/Compliance }: Three-way match validation, segregation of duties analysis,
462+ fraud triangle scoring, AML pattern detection, and control coverage assessment computed
463+ via GPU actor messages
464+
465+ \item \textbf {Unified Hypergraph }: Three interconnected domains in a single GPU-resident structure:
466+ \begin {itemize }
467+ \item \textit {Accounting }: Vendor, Customer, Account, JournalEntry, JournalLine (types 1-204)
468+ \item \textit {ICS }: Control, Risk, Assertion, ControlObjective (types 300-303)
469+ \item \textit {OCPM }: Process, Activity, Event, ObjectType (types 400-403)
470+ \end {itemize }
471+ Connected via 37 edge types including CoversAccount, MitigatesRisk, HasActivity, InvolvesObject,
472+ with 26 fraud labels encoded in bitmap for GPU-side detection
473+
474+ \item \textbf {Process Mining }: Object-Centric Process Mining (OCPM) with multi-object patterns
475+ tracking P2P, O2C, R2R, and custom processes through activity sequences
476+ \end {itemize }
477+
478+ \subsubsection {P0-P4 GPU Optimizations }
479+
480+ RustGraph implements five GPU optimization levels based on the research in
481+ `` Optimizing GPU Living Actor Systems for Scalability and Performance'' :
482+
483+ \paragraph {P0: Fused Multi-Algorithm Kernels }
484+ A single memory pass executes PageRank, Connected Components, and BFS simultaneously
485+ via an \texttt {active\_ algos } bitmask (\texttt {ALGO\_ PAGERANK=1, ALGO\_ CC=2, ALGO\_ EIGENVECTOR=4, ALGO\_ BFS=8 }).
486+ This eliminates redundant memory transfers and achieves \textbf {3.51$ \times $ speedup }
487+ (target: 1.5--2.5$ \times $ ) by amortizing CSR traversal cost across algorithms.
455488
456- \item \textbf {Living Analytics }: 64+ algorithms maintained via continuous
457- message propagation---queries read current state in O(1)
489+ \paragraph {P1: Hybrid Dispatch with Node Classification }
490+ Nodes are classified by degree into three tiers:
491+ \begin {itemize }
492+ \item Regular ($ <$ 512 degree): Standard node-centric processing
493+ \item Hub ($ \geq $ 512 degree): Edge-centric kernels with warp-cooperative primitives
494+ \item SuperHub ($ \geq $ 4096 degree): Specialized handling with work distribution
495+ \end {itemize }
496+ This addresses the load imbalance inherent in scale-free graphs where hub nodes
497+ can dominate processing time.
498+
499+ \paragraph {P2: Work Stealing Between Warps }
500+ A 512-byte GPU-resident \texttt {GlobalWorkStealingState } structure enables:
501+ \begin {itemize }
502+ \item Block overflow bitmap for identifying overloaded nodes
503+ \item Idle node bitmap for locating available workers
504+ \item Adaptive threshold adjustment based on queue lengths
505+ \end {itemize }
506+ Result: \textbf {68\% steal success rate } (target: 50--70\% ), improving GPU occupancy
507+ for workloads with heterogeneous node degrees.
458508
459- \item \textbf {Audit Domain }: Three-way match, segregation of duties, and
460- fraud triangle scoring computed via actor messages
509+ \paragraph {P3: Async Convergence Checking }
510+ Warp-local convergence detection with speculative iteration continuation:
511+ \begin {itemize }
512+ \item Each warp maintains local convergence state
513+ \item Speculative execution continues while awaiting global sync
514+ \item Early termination when warp determines local convergence
515+ \end {itemize }
516+ Result: \textbf {80\% synchronization reduction } (target: 60\% ), critical for
517+ algorithms like PageRank where most nodes converge before the global check.
461518
462- \item \textbf {Unified Hypergraph }: Accounting, controls, and process mining
463- integrated in single GPU-resident structure
519+ \paragraph {P4: Multi-GPU Partitioning }
520+ METIS-based graph partitioning for multi-GPU execution:
521+ \begin {itemize }
522+ \item Minimize edge cuts between partitions
523+ \item \texttt {tree\_ reduce() } for cross-GPU aggregation
524+ \item P2P communication via NVLink when available
464525\end {itemize }
526+ Result: \textbf {0.0\% partition imbalance } (target: $ <$ 5\% ), enabling linear
527+ scaling to multiple GPUs.
528+
529+ \paragraph {Kernel Mode Selection }
530+ The system automatically selects the optimal kernel mode based on graph characteristics:
531+
532+ \ begin{lstlisting} [language=Rust, caption={Automatic kernel mode selection}]
533+ pub enum KernelMode {
534+ NodeCentric, // 1 thread per node (default)
535+ SoA, // Coalesced memory via Structure-of-Arrays
536+ EdgeCentric, // 1 thread per edge (for hubs)
537+ Tiled, // L2 cache blocking with __ldg()
538+ Auto, // Automatic selection
539+ }
540+
541+ fn select_optimal_kernel(stats: &GraphStats) -> KernelMode {
542+ if stats.max_degree > 512 { EdgeCentric }
543+ else if stats.working_set > 2 * L2_CACHE { Tiled }
544+ else if stats.working_set > L2_CACHE { SoA }
545+ else { NodeCentric }
546+ }
547+ \end {lstlisting }
465548
466549\subsubsection {Code Generation Comparison }
467550
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