+- WebGL: 15 built-in `ShaderEffect` presets for per-sprite visual effects — `FlashEffect`, `OutlineEffect`, `GlowEffect`, `DesaturateEffect`, `PixelateEffect`, `BlurEffect`, `ChromaticAberrationEffect`, `DissolveEffect`, `DropShadowEffect`, `ScanlineEffect` (with optional CRT curvature/vignette), `TintPulseEffect`, `WaveEffect`, `InvertEffect`, `SepiaEffect`, `HologramEffect`. All extend `ShaderEffect` and are disabled in Canvas mode.
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