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Cursor appears invisible, but fully functional when running source engine games with SDL's KMSDRM backend.
Is there perhaps some way for a regular user to specify initial cursor image if the game doesn't use custom one?
OS: Arch Linux
SDL 3.4.2-1
Cursor appears invisible, but fully functional when running source engine games with SDL's KMSDRM backend.
Is there perhaps some way for a regular user to specify initial cursor image if the game doesn't use custom one?