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description: "feat: added configurable sync point for WaitNetSync task"
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eleventyNavigation:
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parent: Changelog
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key: Changelog_PR_60
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title: "1.6.0 - PR #60"
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excerpt: "feat: added configurable sync point for WaitNetSync task"
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layout: layouts/markdown
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---
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*[on March 14th, 2025](https://github.com/combo-graph/combo-graph/pull/60)*
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## feat: added configurable sync point for WaitNetSync task
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Sync points and their configuration are accessible via Project Settings, beneath the `Plugins > Combo Graph` category.
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The initial values for all the sync points are set to "None" by default.
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* None: Means sync point task is not used, and delegate is called immediately
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* BothWait: Both Client and Server will wait until the other reaches the node. (Whoever gets their first, waits for the other before continueing)
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* OnlyClientWait: Only client will wait for the server signal. Server will signal and immediately continue without waiting to hear from Client.
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* OnlyServerWait: Only server will wait for the client signal. Client will signal and immediately continue without waiting to hear from Server.
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Upon changing the sync point values in Project Settings, the configuration will be written to `Config/DefaultGame.ini` under the `[/Script/ComboGraph.ComboGraphProjectSettings]` section.
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```ini
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[/Script/ComboGraph.ComboGraphProjectSettings]
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SyncTypeOnEventReceived=None
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SyncTypeOnGraphEnd=None
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SyncTypeOnComboTransition=None
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```
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The console command `ComboGraph.DumpSyncSettings` can be used to display in the output log the current values of each settings:
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