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Arc Language Specification v0.3.0 - Refined Syntax

Core Design Philosophy

  • Clean & Readable: Minimize visual noise
  • Distinctive: Unique syntax elements that aren't just Rust/Zig clones
  • Developer Experience: Intuitive and productive to write
  • Specialty Features: Cool syntax for advanced features

1. Refined Lexical Structure

1.1 Keywords (Refined)

// Declaration keywords
func const let mut mod use pub
type struct enum interface impl

// Control flow
if elif else while for in match when
break continue return yield

// Special Arc keywords
defer comptime stream phantom
context using with grant revoke
pipeline async await sync

// Literals
true false nil void

1.2 Operators (Enhanced)

// Arithmetic
+ - * / % ** (power)

// Comparison  
== != < > <= >= <=>  (spaceship operator)

// Logical
and or not

// Bitwise
& | ^ << >> ~

// Assignment
= := += -= *= /= %= **= &= |= ^= <<= >>=

// Special Arc operators
|> (pipeline)        ~> (async pipeline)
?? (null coalescing) !! (force unwrap)
=> (function arrow)  -> (type arrow)
:: (scope resolution) @@ (attribute application)
<| (reverse pipeline) |< (composition)

2. Variable Declarations (Refined)

2.1 Clean Variable Syntax

// Immutable by default (like Kotlin/Swift)
let name = "Alice"              // Type inferred
let age: i32 = 25              // Explicit type
let score: f64                 // Uninitialized (must assign before use)

// Mutable when needed
mut counter = 0                // Mutable, inferred type
mut buffer: [u8; 1024]        // Mutable with explicit type

// Constants (compile-time)
const PI = 3.14159             // Compile-time constant
const MAX_SIZE: usize = 1024   // With explicit type

2.2 Destructuring (New)

// Tuple destructuring
let (x, y) = get_coordinates()
let (first, ..rest) = get_array()

// Struct destructuring  
let Point{x, y} = get_point()
let Person{name, age: user_age} = get_person()

3. Function Syntax (Refined)

3.1 Clean Function Declaration

// Basic function (no 'fn' keyword)
func greet() {
    print("Hello!")
}

// With parameters and return type
func add(a: i32, b: i32) -> i32 {
    return a + b
}

// Expression body (no braces needed)
func square(x: i32) -> i32 => x * x

// Multiple return values
func divmod(a: i32, b: i32) -> (i32, i32) => (a / b, a % b)

// Optional parameters with defaults
func connect(host: str, port: i32 = 8080, timeout: i32 = 30) -> Connection {
    // implementation
}

3.2 Lambda/Closure Syntax

// Short lambda syntax
let add = |a, b| => a + b
let filter_positive = |x| => x > 0

// Block lambda
let processor = |data| {
    validate(data)
    transform(data)
    return finalize(data)
}

// Capturing context
func make_counter() -> func() -> i32 {
    mut count = 0
    return || {
        count += 1
        return count
    }
}

4. Type System (Enhanced)

4.1 Type Declarations

// Type aliases
type UserId = u64
type Point2D = (f32, f32)

// Generic type aliases
type Result<T, E> = enum {
    ok(T)
    err(E)
}

// Function types (cleaner syntax)
type Handler = func(Event) -> Response
type Predicate<T> = func(T) -> bool

4.2 Struct Syntax (Refined)

// Simple struct
type Person = struct {
    name: str
    age: i32
    email?: str  // Optional field
}

// Struct with methods
type Rectangle = struct {
    width: f32
    height: f32
    
    // Methods inside struct definition
    func area(self) -> f32 => self.width * self.height
    
    func scale(mut self, factor: f32) {
        self.width *= factor
        self.height *= factor
    }
}

// Generic struct
type Container<T> = struct {
    data: T
    size: usize
    
    func get(self) -> T => self.data
}

4.3 Enum Syntax (Enhanced)

// Simple enum
type Color = enum {
    Red, Green, Blue
}

// Enum with associated data
type Message = enum {
    Text(str)
    Image(str, i32, i32)  // url, width, height
    Video { url: str, duration: i32 }  // named fields
}

// Pattern matching
match message {
    Text(content) => print(content)
    Image(url, w, h) => render_image(url, w, h)
    Video{url, duration} => play_video(url, duration)
}

5. Memory Management (Refined)

5.1 Pointer Syntax (Cleaner)

// Owned pointer (like Box<T>)
let owned: own<i32> = own.new(42)

// Borrowed reference (like &T)
let borrowed: ref<i32> = ref.to(owned)

// Mutable reference
let mut_ref: mut<i32> = mut.to(owned)

// Raw pointer (for unsafe operations)
let raw: ptr<i32> = ptr.from(owned)

// Optional pointers
let maybe_ptr: own<i32>? = get_optional_value()

5.2 Array and Slice Syntax

// Arrays (stack allocated)
let numbers: [i32; 5] = [1, 2, 3, 4, 5]
let matrix: [[f32; 3]; 3] = [[1,0,0], [0,1,0], [0,0,1]]

// Slices (views into arrays)
let slice: [i32] = numbers[1..4]  // Elements 1, 2, 3
let all: [i32] = numbers[..]      // All elements

// Dynamic arrays
let mut vec: Vec<i32> = vec![1, 2, 3, 4, 5]
vec.push(6)

6. Control Flow (Enhanced)

6.1 Conditional Syntax

// Standard if-else
if condition {
    do_something()
} elif other_condition {
    do_other()
} else {
    do_default()
}

// Expression form
let result = if x > 0 then "positive" else "non-positive"

// Guard clauses
func process(data: Data?) {
    guard let data = data else return
    guard data.is_valid() else throw InvalidDataError
    
    // Continue with valid data
}

6.2 Loop Syntax

// While loop
while condition {
    // body
}

// For loops
for item in collection {
    process(item)
}

for i in 0..10 {  // Range 0 to 9
    print(i)
}

for (index, value) in collection.enumerate() {
    print("{}:{}", index, value)
}

// Loop with else (executes if no break)
for item in items {
    if item.matches(criteria) {
        found = item
        break
    }
} else {
    print("No matching item found")
}

7. Error Handling (Refined)

7.1 Result Type and Error Propagation

// Result type (built-in)
type Result<T, E> = enum {
    ok(T)
    err(E)
}

// Error propagation with try operator
func divide(a: f64, b: f64) -> Result<f64, MathError> {
    if b == 0.0 {
        return err(MathError.DivisionByZero)
    }
    return ok(a / b)
}

func calculate() -> Result<f64, MathError> {
    let x = try divide(10.0, 2.0)  // Propagates error
    let y = try divide(x, 3.0)     // Chain operations
    return ok(y)
}

// Alternative: using ? operator (familiar but refined)
func calculate_alt() -> Result<f64, MathError> {
    let x = divide(10.0, 2.0)?
    let y = divide(x, 3.0)?
    return ok(y)
}

7.2 Defer and Resource Management

func process_file(path: str) -> Result<void, FileError> {
    let file = try open_file(path)
    defer file.close()  // Always executes on scope exit
    
    let buffer = try allocate(1024)
    defer deallocate(buffer)  // LIFO order
    
    return process_data(file, buffer)
}

8. Special Arc Features (New Cool Syntax)

8.1 Pipeline Operator

// Transform data through pipeline
let result = data
    |> filter(_, |x| => x > 0)
    |> map(_, |x| => x * 2)
    |> take(_, 10)
    |> collect()

// Async pipeline
let response = request
    ~> validate_async(_)
    ~> process_async(_)
    ~> send_async(_)
    await

8.2 Context System (Distinctive)

// Define contexts
context Logger {
    level: LogLevel
    output: OutputStream
}

context Database {
    connection: DbConnection
    transaction?: Transaction
}

// Function using contexts
func save_user(user: User) using Logger, Database {
    logger.info("Saving user: {}", user.name)
    database.insert("users", user)
}

// Provide context
with Logger(level: .Info, output: stdout), 
     Database(connection: db_conn) {
    save_user(new_user)
}

8.3 Phantom Resources (Compile-time State Tracking)

// Define phantom resource
phantom type DatabaseLock
phantom type FileHandle

// Function that grants phantom resource
func acquire_lock() -> grant<DatabaseLock> {
    system_acquire_lock()
    return grant()  // Compile-time only
}

// Function requiring phantom resource
func update_data(data: Data) using phantom<DatabaseLock> {
    // Can only be called with lock held
    unsafe_update_database(data)
}

// Usage
with acquire_lock() {
    update_data(user_data)  // Compiles - lock is held
}
// update_data(user_data)  // Compile error - no lock

8.4 Attribute System

// Built-in attributes with @@ syntax
@@inline @@hot_path
func critical_function(x: f32) -> f32 {
    return expensive_calculation(x)
}

@@derive(Debug, Clone, Serialize)
@@align(64)
type CacheOptimizedData = struct {
    @@volatile status: u32
    data: [60]u8
}

// Custom attributes
@@benchmark(iterations: 1000000)
@@profile(memory: true)
func sort_algorithm(data: mut [i32]) {
    // Implementation
}

8.5 Comptime and Metaprogramming

// Compile-time execution
comptime {
    const BUFFER_SIZE = calculate_optimal_size()
    static_assert(BUFFER_SIZE > 0, "Buffer size must be positive")
}

// Generic function with comptime parameters
func create_array<T>(comptime size: usize, default: T) -> [T; size] {
    let mut result: [T; size]
    comptime for i in 0..size {
        result[i] = default
    }
    return result
}

// Code generation
comptime func generate_getters<T>() {
    foreach field in T.fields() {
        @@generate func get_{field.name}(self: T) -> {field.type} {
            return self.{field.name}
        }
    }
}

8.6 Pattern Matching (Enhanced)

// Advanced pattern matching
match value {
    // Basic patterns
    0 => "zero"
    1..10 => "small"
    n if n > 100 => "large"
    
    // Destructuring
    Point{x: 0, y} => "on y-axis at {}"(y)
    Point{x, y} if x == y => "diagonal point"
    
    // Array patterns
    [] => "empty"
    [first] => "single: {}"(first)
    [first, ..rest] => "first: {}, rest: {}"(first, rest.len())
    
    // Enum patterns
    Result.ok(value) => process(value)
    Result.err(error) => handle_error(error)
    
    // Guard with capture
    Some(x) if x > threshold => "valid: {}"(x)
    
    // Default
    _ => "unknown"
}

9. Module System (Refined)

// Module declaration
mod math {
    pub const PI = 3.14159
    
    pub func sin(x: f64) -> f64 {
        // implementation
    }
    
    // Private by default
    func internal_helper() {
        // not exported
    }
}

// Import syntax
use std::collections::{Vec, HashMap}
use math::{PI, sin}
use graphics::* // Import all public items

// Aliased imports
use very::long::module::name as short
use std::collections::Vec as Array

10. Concurrency (Refined)

10.1 Stream-based Concurrency

// Spawn a stream (lightweight thread)
stream worker(id: i32, work: Channel<Task>) {
    while let task = work.receive()? {
        process_task(task)
        yield  // Cooperative yielding
    }
}

// Channel operations
let (sender, receiver) = channel<Message>(capacity: 100)

// Async/await syntax
async func fetch_data(url: str) -> Result<Data, NetError> {
    let response = await http_get(url)?
    let data = await response.json::<Data>()?
    return ok(data)
}

// Sync point
let results = sync [
    fetch_data("url1"),
    fetch_data("url2"),
    fetch_data("url3")
]

Summary of Distinctive Features

  1. func instead of fn - cleaner, more readable
  2. Expression-body functions with => - concise syntax
  3. mut instead of mut prefix - cleaner mutability
  4. Pipeline operator |> - functional composition
  5. Async pipeline ~> - unique async chaining
  6. Context system with using - dependency injection
  7. Phantom resources - compile-time state tracking
  8. @@ attributes - distinctive from #[] or @
  9. guard statements - early returns
  10. with blocks - scoped resource management
  11. stream for concurrency - unique to Arc
  12. Pattern matching with advanced guards
  13. comptime blocks - compile-time execution
  14. nil instead of null - cleaner
  15. and/or/not logical operators - more readable than &&/||/!

This syntax is modern, clean, and distinctive while maintaining excellent

Arc Language Specification v0.2.0

Version: 0.2.0
Date: December 2024
Status: Parser Implementation - Core Features

Changelog

v0.2.0 (December 2024)

  • ✅ Added comprehensive type system parsing
  • ✅ Implemented module system (mod, use, pub)
  • ✅ Added variable declarations (let, const, var)
  • ✅ Added function declarations with full type support
  • ✅ Added primitive type parsing (i8, i16, i32, i64, isize, u8, u16, u32, u64, usize, f32, f64, bool, char, void)
  • ✅ Added pointer types (^Type, *const Type)
  • ✅ Added optional types (Type?)
  • ✅ Added array types ([Type; size])
  • ✅ Added slice types ([]Type)
  • ✅ Added function types (fn(params) -> ReturnType)
  • ✅ Added parenthesized types for precedence
  • ✅ Added basic control flow parsing (if/else, while, for, return, break, continue)
  • ✅ Added basic expression parsing (binary ops, unary ops, function calls, field access)
  • ✅ Added comment support (line and block comments)
  • ⚠️ Removed features not yet implemented in parser

v0.1.0 (Initial)

  • Initial specification draft

Currently Supported Language Features

This specification documents only the features that are currently implemented in the Arc language parser. Features marked as "Future" are planned but not yet supported.

1. Lexical Structure

Comments

// Line comment
/* Block comment */

Identifiers

  • Must start with letter or underscore
  • Can contain letters, digits, underscores
  • Case-sensitive

Keywords

// Control flow
if else_if else while for in match break continue return

// Declarations  
fn const let var mod use pub

// Types
i8 i16 i32 i64 isize u8 u16 u32 u64 usize f32 f64 bool char void

// Literals
true false null

// Future keywords (recognized but not parsed)
defer comptime stream capability phantom_resource
struct enum interface impl union type extern export
try catch orelse context using with_context
static_assert phantom

Operators

// Arithmetic
+ - * / %

// Comparison  
== != < > <= >=

// Logical
&& || !

// Bitwise
& | ^ << >> ~

// Assignment
= += -= *= /= %= &= |= ^= <<= >>=

// Access and navigation
. :: -> |>

// Type and memory
? @ # 

// Grouping
( ) [ ] { }

// Separators
, ; ..  ...

Literals

Integer Literals

42          // Decimal
0x2A        // Hexadecimal  
0b101010    // Binary
0o52        // Octal

Floating Point Literals

3.14
.5
2.0
1e6
1.5e-3

String Literals

"Hello, World!"
"Line 1\nLine 2"
"Unicode: \u{1F60A}"

Character Literals

'a'
'\n'
'\u{41}'    // Unicode

Boolean and Null Literals

true
false
null

2. Type System

Primitive Types

// Signed integers
i8 i16 i32 i64 isize

// Unsigned integers  
u8 u16 u32 u64 usize

// Floating point
f32 f64

// Other primitives
bool char void

Pointer Types

^i32           // Mutable pointer
*const i32     // Immutable pointer

Optional Types

i32?           // Optional integer
^i32?          // Optional pointer

Array Types

[i32; 10]      // Fixed-size array
[[f32; 3]; 3]  // Nested arrays

Slice Types

[]i32          // Slice of integers
[]char         // Slice of characters

Function Types

fn() -> void                    // No parameters
fn(i32, i32) -> i32            // Multiple parameters
fn(name: i32, age: i32) -> bool // Named parameters
fn(i32?) -> []^f64             // Complex nested types

Parenthesized Types

(fn(i32) -> bool)?     // Optional function type

3. Variable Declarations

Basic Variable Declaration

let name: i32 = 42;
let age: u32;

Constant Declaration

const PI: f64 = 3.14159;
const MAX_SIZE: usize = 1024;

Mutable Variable Declaration

var counter: i32 = 0;

Type Inference

let name = "Alice";        // Type inferred as string
let count = 42;            // Type inferred as i32

4. Function Declarations

Basic Function

fn greet() -> void {
    // Function body
}

Function with Parameters

fn add(a: i32, b: i32) -> i32 {
    return a + b;
}

Function with Complex Types

fn process(data: []i32, callback: fn(i32) -> bool) -> []i32 {
    // Function body
}

5. Module System

Module Declaration

mod math;                   // External module
mod utils {                 // Inline module
    // Module contents
}

Module Imports

use std::io;               // Import module
use collections::Vec;      // Import specific item

Public Visibility

pub fn public_function() -> void {
    // Public function
}

pub mod public_module {
    // Public module
}

6. Control Flow

Conditional Statements

if condition {
    // then branch
} else_if other_condition {
    // else if branch  
} else {
    // else branch
}

Loops

// While loop
while condition {
    // loop body
}

// For loop (basic parsing supported)
for item in collection {
    // loop body
}

Flow Control

return value;       // Return from function
break;             // Break from loop
continue;          // Continue loop

7. Expressions

Binary Expressions

a + b              // Arithmetic
x == y             // Comparison
p && q             // Logical

Unary Expressions

!flag              // Logical NOT
-number            // Negation
^ptr               // Dereference
&value             // Address-of

Function Calls

func()             // No arguments
add(1, 2)          // With arguments

Field Access

obj.field          // Field access
module::item       // Module path

8. Blocks and Statements

Block Statements

{
    let x = 10;
    let y = 20;
    // More statements
}

Expression Statements

function_call();
x + y;

Parser Limitations

The current parser implementation has these limitations:

  1. Array literals - [1, 2, 3] syntax not yet supported
  2. Struct/enum definitions - User-defined types not implemented
  3. Match expressions - Pattern matching not implemented
  4. Generic types - Vec<T> syntax not supported
  5. Error handling - try/catch not implemented
  6. Advanced features - defer, comptime, etc. not implemented
  7. Complex expressions - Limited expression parsing
  8. String interpolation - Not implemented
  9. Attributes - @packed, @inline not implemented

Grammar Summary

Program = Declaration*

Declaration = ModuleDecl | UseDecl | FunctionDecl | VariableDecl

ModuleDecl = "pub"? "mod" IDENTIFIER (";" | "{" Declaration* "}")
UseDecl = "use" ModulePath ";"
FunctionDecl = "pub"? "fn" IDENTIFIER "(" ParameterList? ")" ("->" Type)? Block
VariableDecl = ("let" | "const" | "var") IDENTIFIER (":" Type)? ("=" Expression)? ";"

Type = BaseType TypePostfix*
BaseType = PrimitiveType | "(" Type ")" | FunctionType
TypePostfix = "?" | "[" Type ";" Expression "]" | "[" "]" | "^" | "*" "const"
FunctionType = "fn" "(" ParameterList? ")" ("->" Type)?

PrimitiveType = "i8" | "i16" | "i32" | "i64" | "isize" | 
                "u8" | "u16" | "u32" | "u64" | "usize" |
                "f32" | "f64" | "bool" | "char" | "void"

Expression = BinaryExpr | UnaryExpr | PrimaryExpr
PrimaryExpr = IDENTIFIER | Literal | FunctionCall | FieldAccess | "(" Expression ")"

Statement = ExpressionStmt | VariableDecl | IfStmt | WhileStmt | ForStmt | 
            ReturnStmt | BreakStmt | ContinueStmt | Block

Block = "{" Statement* "}"

Implementation Status

Lexer: ~90% complete
Parser: ~30% complete
Type System: ~70% complete
Module System: ~60% complete
Control Flow: ~40% complete
Expressions: ~35% complete

The current implementation provides a solid foundation for basic Arc programs with strong type system support and module organization capabilities.

Arc Language Specification

Version 0.1-draft


Table of Contents

  1. Introduction
  2. Lexical Structure
  3. Type System
  4. Memory Management
  5. Error Handling
  6. Concurrency Model
  7. Metaprogramming
  8. Attribute System
  9. Unique Features
  10. Standard Library
  11. Interoperability

1. Introduction

Arc is a systems programming language designed for performance-critical applications requiring explicit resource control and predictable execution characteristics. The language prioritizes compile-time verification, zero-cost abstractions, and developer productivity through integrated tooling.

1.1 Design Principles

  • Explicit Control: All resource allocation, memory management, and potential performance costs are visible in source code
  • Compile-time Verification: Maximum error detection during compilation rather than runtime
  • Zero-overhead Abstractions: High-level constructs compile to optimal machine code
  • Predictable Performance: No hidden allocations, garbage collection, or runtime overhead

1.2 Target Applications

Arc targets domains where performance predictability and resource control are essential:

  • Operating system kernels and drivers
  • Real-time systems and embedded applications
  • Game engines and multimedia processing
  • High-frequency trading systems
  • Network infrastructure software

2. Lexical Structure

2.1 Character Set

Arc source files are encoded in UTF-8. The language supports Unicode identifiers following UAX#31 guidelines.

2.2 Comments

// Line comment extends to end of line

/* Block comment
   can span multiple lines */

2.3 Identifiers

  • Variables, functions, modules: snake_case
  • Types: PascalCase
  • Constants: UPPER_SNAKE_CASE

2.4 Keywords

mod use type struct enum interface impl fn const var
if else_if else while for in match break continue return
defer comptime stream capability phantom_resource
true false null

2.5 Operators

+ - * / % = == != < > <= >= ! & | ^ << >>
+= -= *= /= %= &= |= ^= <<= >>=
&& || .. ... |> ! ? @ #

3. Type System

3.1 Primitive Types

// Signed integers
i8 i16 i32 i64 isize

// Unsigned integers  
u8 u16 u32 u64 usize

// Floating point
f32 f64

// Other primitives
bool char void

3.2 Composite Types

3.2.1 Arrays and Slices

var fixed_array [i32; 10];           // Fixed-size array
var slice []i32;                     // Slice (view into array)
var mutable_slice []mut i32;         // Mutable slice

3.2.2 Pointers

var mutable_ptr ^i32;                // Mutable pointer
var immutable_ptr *const i32;        // Immutable pointer
var optional_ptr ?^i32;              // Optional mutable pointer
var optional_const_ptr ?*const i32;  // Optional immutable pointer

3.2.3 Structures

type Point struct {
    x f32;
    y f32;
}

// Initialization
var p = Point{ .x = 1.0, .y = 2.0 };

3.2.4 Enumerations

type Color enum {
    Red,
    Green, 
    Blue,
    RGB(u8, u8, u8),  // Variant with data
}

// Pattern matching required for access
match color {
    .Red: { /* handle red */ };
    .Green: { /* handle green */ };
    .Blue: { /* handle blue */ };
    .RGB(r, g, b): { /* handle rgb with values */ };
}

3.2.5 Unions

type Value union {
    integer i64;
    floating f64;
    text str_slice;
}

3.3 Generic Types

type Container(T) struct {
    data ^T;
    size usize;
}

fn create_container(comptime T type, alloc Allocator) Container(T) {
    var ptr = alloc.alloc(@sizeof(T));
    return Container(T){ .data = @ptrCast(^T, ptr), .size = 1 };
}

3.4 Interfaces

interface Drawable {
    fn draw(self ^Self, canvas ^Canvas) void;
    fn bounds(self ^Self) Rectangle;
}

// Implementation
impl Point Drawable {
    fn draw(self ^Point, canvas ^Canvas) void {
        canvas.draw_point(self.x, self.y);
    }
    
    fn bounds(self ^Point) Rectangle {
        return Rectangle{ .x = self.x, .y = self.y, .w = 1, .h = 1 };
    }
}

4. Memory Management

4.1 Allocator Interface

All heap allocations in Arc require an explicit allocator parameter. This design prevents hidden allocation costs and enables flexible memory management strategies.

interface Allocator {
    fn alloc(self ^Self, bytes usize, align usize) ?^u8;
    fn free(self ^Self, ptr ^u8, bytes usize, align usize) void;
    fn realloc(self ^Self, ptr ^u8, old_bytes usize, new_bytes usize, align usize) ?^u8;
}

4.2 Memory Safety Features

4.2.1 Explicit Null Handling

var maybe_ptr ?^i32 = get_optional_pointer();

// Must handle null case explicitly
var value = maybe_ptr orelse {
    io.println("Pointer was null");
    return;
};

// Or use pattern matching
match maybe_ptr {
    null: { /* handle null case */ };
    ptr: { /* use ptr safely */ };
}

4.2.2 Resource Tracking

@resource_type(cleanup_fn = "close_file")
type File struct {
    handle i32;
    path str_slice;
}

fn close_file(file ^File) void {
    system_close(file.handle);
}

// Automatic cleanup at scope exit
fn process_file() void {
    var file = open_file("data.txt")!;
    // file automatically closed when function exits
}

5. Error Handling

Arc uses explicit error handling through result types and the error propagation operator.

5.1 Result Type

type Result(T, E) enum {
    ok(T),
    err(E),
}

5.2 Error Propagation

fn divide(a f64, b f64) Result(f64, MathError) {
    if b == 0.0 {
        return .err(.DivisionByZero);
    }
    return .ok(a / b);
}

fn calculate() Result(f64, MathError) {
    var x = divide(10.0, 2.0)!;  // Propagates error if division fails
    var y = divide(x, 3.0)!;     // Chain operations
    return .ok(y);
}

5.3 Defer Statements

fn process_file(path str_slice) Result(void, FileError) {
    var file = open_file(path)!;
    defer close_file(file);  // Always executes on function exit
    
    var buffer = allocate_buffer(1024)!;
    defer free_buffer(buffer);  // Cleanup in reverse order
    
    return process_file_data(file, buffer);
}

6. Concurrency Model

6.1 Streams

Arc provides lightweight, cooperatively-scheduled execution contexts called streams.

fn worker_stream(id u32, work_channel Channel(Task)) void {
    while true {
        var task = concur.receive(work_channel);
        match task {
            .ok(t): { process_task(t); };
            .err(.Closed): { break; };
            .err(.Empty): { concur.yield_stream(); };
        }
    }
}

fn main() void {
    var work_queue = concur.make_channel(Task, 100);
    
    // Spawn worker streams
    for i in 0..4 {
        stream worker_stream(i, work_queue);
    }
    
    // Add work to queue
    for task in load_tasks() {
        concur.send(work_queue, task);
    }
    
    concur.run_scheduler();
}

6.2 Channels

type Channel(T) opaque;

// Channel operations
fn make_channel(comptime T type, capacity usize) Channel(T);
fn send(channel Channel(T), value T) Result(void, ChannelError);
fn receive(channel Channel(T)) Result(T, ChannelError);
fn close_channel(channel Channel(T)) void;

6.3 Circuit Breaker Pattern

@circuit_breaker(
    failure_threshold = 5,
    timeout_ms = 1000,
    recovery_time_ms = 5000
)
fn call_external_api(request ApiRequest) Result(ApiResponse, ApiError) {
    return http.post("https://api.example.com", request);
}

7. Metaprogramming

7.1 Compile-time Execution

Arc supports arbitrary code execution at compile time through the comptime keyword.

comptime {
    // This code runs during compilation
    const BUFFER_SIZE = calculate_optimal_buffer_size();
    static_assert(BUFFER_SIZE > 0, "Buffer size must be positive");
}

fn generic_function(comptime T type, comptime count usize) [T; count] {
    var result: [T; count];
    comptime var i = 0;
    inline while (i < count) : (i += 1) {
        result[i] = T.default();
    }
    return result;
}

7.2 Type Reflection

fn print_struct_info(comptime T type) void {
    comptime {
        io.print("Struct {} has {} fields:\n", T.name(), T.field_count());
        for T.fields() |field| {
            io.print("  {}: {}\n", field.name, field.type.name());
        }
    }
}

7.3 Code Generation

fn generate_accessors(comptime T type) void {
    comptime {
        for T.fields() |field| {
            // Generate getter
            @generate_function(
                "get_" ++ field.name,
                fn(self ^T) field.type {
                    return self.*field.name;
                }
            );
            
            // Generate setter
            @generate_function(
                "set_" ++ field.name,
                fn(self ^T, value field.type) void {
                    self.*field.name = value;
                }
            );
        }
    }
}

8. Attribute System

8.1 Built-in Attributes

8.1.1 Memory Layout

@packed
@align(64)
type CacheAlignedData struct {
    @volatile status u32;
    @little_endian value u64;
    data [56]u8;
}

8.1.2 Code Generation

@serialize(.binary, .little_endian)
@derive_debug
@derive_clone
type NetworkMessage struct {
    header MessageHeader;
    @skip_serialize
    cached_hash u32;
    payload []u8;
}

8.1.3 Optimization Hints

@inline_when(comptime build_mode() == .Release)
@hot_path
fn critical_calculation(x f64) f64 {
    return expensive_math_operation(x);
}

8.2 Custom Attributes

// Define custom attribute
@attribute
fn benchmark(comptime iterations u32) void {
    // Generate benchmarking code
    comptime {
        @generate_wrapper_function(fn() {
            var timer = Timer.start();
            for 0..iterations {
                @call_original_function();
            }
            var elapsed = timer.stop();
            io.println("Benchmark completed in {}ms", elapsed);
        });
    }
}

// Usage
@benchmark(1000000)
fn sort_array(data []mut i32) void {
    // Implementation
}

9. Unique Features

9.1 Phantom Resources

Phantom resources enable compile-time tracking of abstract program state.

type DatabaseLock phantom;
type UserPermission phantom;

@grants(DatabaseLock)
fn acquire_database_lock() Result(DatabaseLock, LockError) {
    if try_lock_database() {
        return .ok(phantom_resource(DatabaseLock));
    }
    return .err(.LockBusy);
}

fn update_user(
    user_id u64,
    data UserData,
    comptime _lock DatabaseLock,
    comptime _perm UserPermission
) Result(void, DatabaseError) {
    // Function requires both phantom resources
    return database.update(user_id, data);
}

9.2 Context Injection

context Logger {
    level LogLevel;
    output ^OutputStream;
}

context Allocator {
    alloc_fn fn(usize) ?^u8;
    free_fn fn(^u8, usize) void;
}

fn process_data(data []u8) Result(ProcessedData, ProcessError)
    using Logger, Allocator
{
    logger.info("Processing {} bytes", data.len);
    var buffer = allocator.alloc(data.len * 2)!;
    defer allocator.free(buffer, data.len * 2);
    // Process data...
}

fn main() void {
    var logger = create_logger(.Info, &io.stdout);
    var alloc = create_heap_allocator();
    
    with_context(logger, alloc) {
        var data = load_input()!;
        var result = process_data(data)!;
        save_output(result)!;
    }
}

9.3 Pipeline Operators

fn transform_data(input []f64) []f64 {
    return input
        |> filter(_, fn(x f64) bool { return x > 0.0; })
        |> map(_, fn(x f64) f64 { return x * 2.0; })
        |> take(_, 100);
}

9.4 Capability-Based Security

type FileSystemAccess capability;
type NetworkAccess capability;

fn read_config(comptime _fs FileSystemAccess) Config {
    return parse_config(io.read_file("config.toml"));
}

fn send_telemetry(data TelemetryData, comptime _net NetworkAccess) void {
    http.post("https://telemetry.example.com", data);
}

fn main() capability(FileSystemAccess, NetworkAccess) {
    var config = read_config(filesystem_cap);
    
    // Restrict capabilities for plugin
    run_plugin(plugin_code, capability());
}

10. Standard Library

10.1 Core Modules

  • arc.mem: Memory allocation and management
  • arc.io: Input/output operations
  • arc.concur: Concurrency primitives
  • arc.math: Mathematical functions
  • arc.time: Time and duration utilities
  • arc.collections: Data structures (Vec, HashMap, etc.)

10.2 Memory Allocators

// General purpose heap allocator
var gpa = arc.mem.GeneralPurposeAllocator.init();
defer gpa.deinit();

// Arena allocator for batch allocations
var arena = arc.mem.ArenaAllocator.init(gpa.allocator());
defer arena.deinit();

// Fixed buffer allocator
var buffer: [4096]u8;
var fba = arc.mem.FixedBufferAllocator.init(buffer[0..]);

11. Interoperability

11.1 C Integration

Arc provides seamless interoperability with C code through explicit FFI declarations.

// C function declaration
extern "C" fn malloc(size usize) ?^u8;
extern "C" fn free(ptr ^u8) void;
extern "C" fn strlen(str *const u8) usize;

// C struct compatibility
@c_struct
type CPoint struct {
    x i32;
    y i32;
}

// Export Arc function to C
@export("arc_function")
fn arc_function(x i32, y i32) i32 {
    return x + y;
}

11.2 ABI Compatibility

Arc follows the C ABI for external function calls and data structure layout when marked with appropriate attributes.


Conclusion

Arc represents a modern approach to systems programming, combining the performance and control of C with enhanced safety features, powerful metaprogramming capabilities, and integrated concurrency support. The language design prioritizes compile-time verification and explicit resource management while providing developer-friendly abstractions that compile to efficient machine code.