Describe the problem
Bounds Control provides a few ways to control how the bounds are going to be calculated, BoundsCalculationMethod and Include Inactive Objects. But sometimes, for very specific situations, you need more control
Current settings:

Describe the solution you'd like
I'd like to add two more possibilities. Set the bounds directly with a public method, and/or be able to specify which objects are going to be included in calculations. For instance, Object manipulator has collider list. If empty, children are used. If it has elements, those are used in the calculations

Describe the problem
Bounds Control provides a few ways to control how the bounds are going to be calculated, BoundsCalculationMethod and Include Inactive Objects. But sometimes, for very specific situations, you need more control
Current settings:
Describe the solution you'd like
I'd like to add two more possibilities. Set the bounds directly with a public method, and/or be able to specify which objects are going to be included in calculations. For instance, Object manipulator has collider list. If empty, children are used. If it has elements, those are used in the calculations