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quad.lua
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158 lines (126 loc) · 3.65 KB
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local point = require("point")
Quad = {}
Quad.__index = Quad
function Quad:new(X1,Y1,X2,Y2,X3,Y3,X4,Y4)
local quad = {}
setmetatable(quad, Quad)
quad.first = point:new(X1 or 0,Y1 or 0,0)
quad.second = point:new(X2 or 0,Y2 or 0,0)
quad.third = point:new(X3 or 0,Y3 or 0,0)
quad.fourth = point:new(X4 or 0,Y4 or 0,0)
quad.mesh = nil
quad.l1 = nil
quad.l2 = nil
quad.updated = false
return quad
end
function Quad:center()
v = self.first + self.second + self.third + self.fourth
return point:new(v:getX() / 4,v:getY() / 4,v:getZ() / 4)
end
function Quad:getFirst()
return self.first
end
function Quad:getSecond()
return self.second
end
function Quad:getThird()
return self.third
end
function Quad:getFourth()
return self.fourth
end
function Quad:updateFirst(X,Y)
self.first:setX(X)
self.first:setY(Y)
self.updated = true
end
function Quad:updateSecond(X,Y)
self.second:setX(X)
self.second:setY(Y)
self.updated = true
end
function Quad:updateThird(X,Y)
self.third:setX(X)
self.third:setY(Y)
self.updated = true
end
function Quad:updateFourth(X,Y)
self.fourth:setX(X)
self.fourth:setY(Y)
self.updated = true
end
function Quad:updatePoints(X1,Y1,X2,Y2,X3,Y3,X4,Y4)
self.first:setX(X1 or 0)
self.second:setX(X2 or 0)
self.third:setX(X3 or 0)
self.fourth:setX(X4 or 0)
self.first:setY(Y1 or 0)
self.second:setY(Y2 or 0)
self.third:setY(Y3 or 0)
self.fourth:setY(Y4 or 0)
self.updated = true
end
function Quad:toWhire(stroke,color)
if(self.l1 ~=nil)
then
display.remove(self.l1)
display.remove(self.l2)
end
self.l1 = display.newLine(self:getFirst():getX(),self:getFirst():getY(),self:getSecond():getX(),self:getSecond():getY(),self:getThird():getX(),self:getThird():getY())
self.l2 = display.newLine(self:getFirst():getX(),self:getFirst():getY(),self:getFourth():getX(),self:getFourth():getY(),self:getThird():getX(),self:getThird():getY())
self.l1.strokeWidth = stroke
self.l2.strokeWidth = stroke
self.l1:setStrokeColor(unpack(color))
self.l2:setStrokeColor(unpack(color))
end
function Quad:toMesh(clone)
local mesh = nil
local clona = clone or false
if(clona == false and self.mesh ~= nil)
then
mesh = self.mesh
if(self.updated == true)
then
mesh.path:setVertex( 1, self.first:getX(), self.first:getY() )
mesh.path:setVertex( 2, self.second:getX(), self.second:getY())
mesh.path:setVertex( 4, self.third:getX(), self.third:getY())
mesh.path:setVertex( 5, self.fourth:getX(), self.fourth:getY())
middleTop = self.first:mid(self.fourth)
mesh.path:setVertex( 3, middleTop:getX(), middleTop:getY())
self.updated = false
--mesh:translate( xmin / 2,ymin / 2)
end
else
middleTop = self.first:mid(self.fourth)
mesh = display.newMesh(
{
x = 0,
y = 0,
mode = "indexed",
vertices = {
self.first:getX(),self.first:getY(), self.second:getX(),self.second:getY(), middleTop:getX(),middleTop:getY(), self.third:getX(),self.third:getY(), self.fourth:getX(),self.fourth:getY()
},
indices = {
1,2,3,
2,3,4,
3,4,5
}
})
xmin = self.first:getX()
if(xmin > self.second:getX())
then
xmin = self.second:getX()
end
ymin = self.first:getY()
if(ymin > self.fourth:getY())
then
ymin = self.fourth:getY()
end
-- mesh:translate( xmin / 2,ymin / 2)
mesh:translate(mesh.path:getVertexOffset())
self.mesh = mesh
end
return mesh
end
return Quad