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point.lua
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143 lines (127 loc) · 2.49 KB
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local vector = require("vector")
Point = {}
Point.__index = Point
function Point:new(vX,vY,vZ)
local point = {}
setmetatable(point, Point)
point.X = vX or 0
point.Y = vY or 0
point.Z = vZ or 0
point.c = nil
return point
end
function Point:clone()
local p = Point:new()
p:setX(self.X)
p:setY(self.Y)
p:setZ(self.Z)
return p
end
function Point:setX(val)
self.X = val
end
function Point:setY(val)
self.Y = val
end
function Point:setZ(val)
self.Z = val
end
function Point:getX()
return self.X
end
function Point:getY()
return self.Y
end
function Point:getZ()
return self.Z
end
function Point:add(x,y,z)
self.X = self.X + x
self.Y = self.Y + y
self.Z = self.Z + z
end
function Point:sub(x,y,z)
self.X = self.X - x
self.Y = self.Y - y
self.Z = self.Z - z
end
function Point:mul(x,y,z)
self.X = self.X * x
self.Y = self.Y * y
self.Z = self.Z * z
end
function Point:translate(translationVector)
local p = Point:new()
p:add(self.X,self.Y,self.Z)
p:add(translationVector:getX(),translationVector:getY(),translationVector:getZ())
return p
end
function Point:mid(endPoint)
local p = Point:new()
local diff = endPoint - self
p:setX(self.X + diff:getX() / 2)
p:setY(self.Y + diff:getY() / 2)
return p
end
function Point:toString()
return "X" .. self.X .. "Y" .. self.Y .. "Z" .. self.Z
end
--overload +
function Point.__add(this, that)
local v = vector:new()
v:addUpdate(this.X,this.Y,this.Z)
v:addUpdate(that.X,that.Y,that.Z)
return v
end
--overload -
function Point.__sub(this, that)
local v = vector:new()
v:addUpdate(this.X,this.Y,this.Z)
v:subUpdate(that.X,that.Y,that.Z)
return v
end
function Point.__mul(this, that)
local p = this:clone()
p:mul(that:getX(),that:getY(),that:getZ())
return p
end
function Point:translate(vector)
return self * vector
end
function Point:toCircle(radius,color)
if(self.c ~=nil)
then
display.remove(self.c)
end
self.c = display.newCircle(self.X,self.Y,radius)
self.c:setFillColor(unpack(color))
end
function Point:Test()
local p = Point:new()
p:setX(5)
print(p:toString())
p:add(1,2,3)
print(p:toString())
p:sub(1,2,3)
print(p:toString())
p2 = Point:new()
p2:setX(5)
p2:setY(6)
p2:setZ(7)
v3 = p + p2
print(v3:toString())
v3 = v3 - p2
print(v3:toString())
v3 = p + p2
print(v3:toString())
print("mul")
print(p:toString())
print(v3:toString())
print(v3:magn())
p1 = p:clone()
p = p * v3
p1 = p1:translate(v3)
print(p:toString())
print(p1:toString())
end
return Point